The Dragonbone Chair

First published: 1988

Type of work: Novel

Type of plot: Fantasy—heroic fantasy

Time of work: Undefined

Locale: Osten Ard, a land resembling medieval Europe

The Plot

Simon, an orphaned castle kitchen scullion, avoids his duties and spends his time dreaming of becoming a hero. He is apprenticed to Dr. Morgenes, the castle’s sorcerer, in an attempt to teach him to be industrious. When Prester John, the High King, dies, his elder son, Elias, takes over the throne. Elias is increasingly influenced by the evil priest Pyrates, lackey of the vengeful Storm King. Josua, the younger son, tries with Morgenes to halt the encroaching evil. Finally, they and their allies must search for the missing swords of prophecy to restore order to Osten Ard.

Morgenes dies as he helps Josua escape from his brother. Scared and alone, Simon must follow Josua to his holding in the north. Simon wanders through the woods until hunger drives him toward a town, where he saves a humanlike creature from a hunter. The creature is Jiriki, a prince of the fairy-folk Sithi. Jiriki rewards Simon with a white arrow, a mark of debt owed.

As Simon ponders the meaning of the arrow, the troll Binabik appears to help Simon on his way. They meet up with Melachias, another castle runaway. Binabik leads the two young people to Geloë’s house in the woods to rest and recuperate. She, along with Binabik, is a member of the League of the Scroll, a centuries-old group formed to gather knowledge and fight evil. Morgenes also had been a member. While at Geloë’s house, Melachias reveals herself to be Marya, a serving lady to the princess. She is hurrying to Josua with an important message from the princess.

After more harrowing adventures, Simon, Marya, and Binabik reach Josua. Simon discovers that Marya is actually the princess herself and so must learn to quell his rising feelings for her. He also learns, for the first time, of the prophecy of the swords and that the sword Thorn is hoarded by an ice dragon. Simon and Binabik lead a small party into the mountains to search for it.

Meanwhile, Prester John’s realm is in disarray with conspiracies and plots that Elias and Pyrates foster. Those dukes and barons loyal to Prester John’s ideals are held as virtual prisoners, while others, greedy for power, curry favor with the king and his priest. The land is ravaged by plague and the weather is unusual, both effects of the Storm King’s rising power.

Simon’s party is captured by a group of Sithi, and only his white arrow prevents them from being killed. Jiriki vouches for them as he begins to realize there is something special about Simon. Jiriki agrees to help them hunt for Thorn. They find the sword, but they arouse the dragon guarding it. Simon, holding Thorn, kills the dragon, but he thinks the killing was more the sword’s doing than his. Dragon blood spurts over a lock of Simon’s hair, turning it white. Jiriki tells him that he has been marked, and he is known thereafter as Simon Snow-lock.