The Hitchhiking Game by Milan Kundera
"The Hitchhiking Game" by Milan Kundera explores the complexities of identity and relationships through the lens of a role-playing game between a young couple. The narrative follows a shy twenty-two-year-old girl and her older, worldly partner as they embark on a two-week vacation. Their journey takes a transformative turn when they engage in a hitchhiking game, allowing the girl to momentarily shed her insecurities and embrace a more seductive persona. This shift in dynamics elicits unexpected reactions from her lover, who grapples with both admiration and frustration at her newfound confidence. While the girl revels in her liberated role, the game spirals into a darker territory that complicates their connection.
As they navigate the boundaries between fantasy and reality, the couple confronts emotional turmoil and misunderstandings. The story culminates in a poignant moment of vulnerability, where the girl cries out for her true self amidst the chaos of the game. "The Hitchhiking Game" serves as a thought-provoking exploration of how intimate relationships can be influenced by societal expectations, personal insecurities, and the interplay of power within romantic dynamics.
On this Page
The Hitchhiking Game by Milan Kundera
First published: "Falešný autostop," 1969 (English translation, 1974)
Type of plot: Psychological
Time of work: The 1960's
Locale: Czechoslovakia
Principal Characters:
A young man , who is on a vacationA young woman , also on a vacation
The Story
After having been lovers for a year, a girl and a man embark on a two-week vacation, but by the end of the first day they discover more about themselves than most couples discover in a lifetime. The mechanism of discovery is the hitchhiking game, a game in which role-playing takes on a dangerous and irreversible intensity.
![Milan Kundera By Elisa Cabot [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons mss-sp-ency-lit-227830-144623.jpg](https://imageserver.ebscohost.com/img/embimages/ers/sp/embedded/mss-sp-ency-lit-227830-144623.jpg?ephost1=dGJyMNHX8kSepq84xNvgOLCmsE2epq5Srqa4SK6WxWXS)
The "girl" is twenty-two, shy, jealous, uncomfortable with her body, and embarrassed by her need to use the bathroom. However, she trusts her lover "wholly," because "he never separated her body from her soul." When she pretends to be a hitchhiker whom her lover picks up, she leaves behind her shy, embarrassed self, and takes on a role "out of trashy literature." She becomes a seductress and slips into "this silly, romantic part with an ease that astonished her and held her spellbound."
The twenty-eight-year-old man is not only older but also considerably more worldly than the girl. A former playboy who believes that he knows "everything that a man could know about women," this man admires his current lover for what his previous lovers have lacked: purity. He is, therefore, surprised and angry when the girl assumes her new role; he is furious with her for "refusing to be herself when that was what he wanted." His anger, in turn, makes him adopt the role of "a heartless tough guy," and he becomes willful, sarcastic, and mean. In an act of defiance directed at both his communistic country and his girl, he deviates from their original travel route and heads for an unfamiliar city, an action that makes him feel like "a free man."
Once in Nove Zamky, the girl continues her role-playing, and her lover becomes increasingly irritated at "how well able the girl was to become the lascivious miss." Their conversation becomes more brazen; she even exclaims that she has to "piss," a word the girl would have been too embarrassed to use at the beginning of the story. She is pleased with how astounded her lover is at her new vocabulary, and on the way to the bathroom, she notices how the other men in the hotel look at her. No longer self-conscious about her body, she thrusts out her breasts and sways her hips. She is even accosted as a prostitute, but she does not mind.
This freedom, however, has its price. The game, after all, is a "trap"; the more involved the girl becomes in the game, "the more obediently she would have to play it." When her lover decides that they will act out the roles of customer and prostitute, she plays along. In the hotel room, when her lover actually humiliates her by forcing her to strip and take obscene poses, she obliges, though she is frightened and confused. She does not realize that, for the man, the game has "merged with life," and that he "simply hated the woman standing in front of him." It is not until after their passionate but emotionless lovemaking that the game ends. In the aftermath of the game, the girl begins to sob, "I am me, I am me," and though he does not understand her plea and is reluctant to respond to it, the man eventually does console her.