Linear motion

In physics, linear motion is movement that takes place on a straight line. This type of motion stands in contrast to angular motion, the movement of objects that turn, rotate, or move in an otherwise nonlinear fashion. Because linear motion is unique among these other types of movement, certain types of mathematical calculations are required to measure it.

Basic Types of Motion

The mechanics of motion and everything that allows it to occur are defined collectively by the term kinematics. Mechanics refers to the field of physics that studies how objects respond to forces. Kinematics encompasses two broad types of motion: linear and angular. While linear motion refers only to movement in one direction along a straight line, angular motion is a broad term for several different kinds of irregular movement.

One type of irregular movement is rotary motion, which describes circular movement such as that of a wheel. Another is called reciprocating motion, which moves continually back and forth in a line. An example of this could be the way a person uses a saw to cut a block of wood. Finally, oscillating motion describes repeated movement from one side to another. Anything that swings, such as a clock's pendulum, employs this type of movement.

Components of Linear Motion

Together with linear motion, the three types of angular movement compose the most fundamental varieties of motion in kinematics. Because linear and angular motion refer to entirely different kinds of movements, scientists measure them with different types of mathematical formulas. Linear speed, velocity, acceleration, and displacement, for example, are calculated uniquely from those same qualities of angular motion.

Speed refers to how quickly an object changes distance from one point to another during a certain time. Velocity is an object's rate and direction of change in distance while traveling between points. Acceleration is an increase in speed over a certain period. Displacement is similar but not identical to distance; instead of measuring the length between two points, displacement calculates how far removed a moving object is from its starting point.

Calculating Parts of Linear Motion

Scientists use mathematical formulas to determine the speed, velocity, acceleration, and displacement of any object that moves in a linear fashion. Any real-world object can serve as an example for these calculations, from a car being driven straight ahead to a sprinter competing on a straight track. To find the linear speed of a car as it moves from one point to another, scientists must know the distance between the points as well as the time it took the car to travel that distance. Speed is then determined by dividing distance by time. If a car takes 20 seconds to drive 300 meters, its speed must be 15 meters per second (m/s). This is because 300 divided by 20 results in 15.

Linear velocity is calculated in a similar way. It is found by dividing displacement by time. Though displacement refers to an entirely different concept from that of distance (how far out of place versus length covered), the values are always the same because they both follow an object's progress as it moves along a line. Because of this, the car's velocity is found by dividing 300 by 20 to produce 15. The car's velocity, therefore, is also 15 m/s. However, by its definition, velocity must also incorporate a direction. Therefore, while the speed of the car is 15 m/s, the velocity is 15 m/s north, south, east, or west.

The formulas that are used to find speed and velocity apply only to objects moving with uniform linear motion. This means that they travel with constant speeds from the starting point to the ending point, with no acceleration or deceleration, or slowing down, along the way. Nonuniform linear motion refers to the movement of objects that change their speed in transit. Acceleration is an example of this kind of movement.

The formula used to find a car's acceleration as it moves along a line is the initial velocity is subtracted from the final velocity and then divided by time. If a car takes 5 seconds to accelerate from 25 m/s to 35 m/s, the formula for finding its acceleration would look like this: 35 – 25 ÷ 5. Subtract 25 from 35 to get 10. Then, divide 10 by 5 to yield 2. Therefore, the acceleration of this car is 2 meters per second squared (m/s2). Acceleration is always measured in meters per second squared.

Linear Motion on Graphs

Because distance, time, and velocity are vital to determining an object's linear speed and acceleration, scientists often chart these values on graphs. Graphs are grids that represent values on their vertical and horizontal lines. Coordinates, or points, are plotted on the graph to show how these values correspond to one another.

In the case of motion, graphs provide scientists with clear and easily discernible information that they can then apply to the formulas for finding speed, velocity, acceleration, or distance. A velocity-time graph, for example, measures velocity on its vertical lines, or y-axis, and time on its horizontal lines, or x-axis. If a car drives at a constant velocity for a period and then accelerates to a higher speed before reaching its destination, the values of this information can be charted on this kind of graph.

First, the coordinates that represent the car's velocity and time are plotted on their corresponding lines on the y- and x-axes. When the car's entire journey, including its change in velocity, has been plotted, scientists can connect all the points with a line to show constancies, increases, or decreases. In this way, graphs help scientists to visualize all the aspects of an object's linear motion. While graphs are not necessary for initially calculating any of these values, they serve as useful supplements to mathematical formulas in helping people to learn about motion.

Bibliography

"Design & Technology: Mechanisms." Bitesize. BBC. Web. 30 Dec. 2014. http://www.bbc.co.uk/schools/gcsebitesize/design/systemscontrol/mechanismsrev8.shtml

Kirk, David, et al. "Describing Motion when Learning Physical Skills." Senior Physical Education: An Integrated Approach. 2nd ed. Champagne, IL: Human Kinetics, 2004. 42–43. Print.

Knight, Randall D. "Vectors and Motion in Two Dimensions." College Physics: A Strategic Approach. Ventura, CA: Cram101 Publishing, 2014. Web. 30 Dec. 2014. https://books.google.com/books?id=2rO8v1sTix0C&pg=PT97&dq=linear+motion+physics&hl=en&sa=X&ei=‗8ShVLrMCdWhyAT394CoCg&ved=0CDYQ6AEwATge#v=onepage&q=linear%20motion%20physics&f=false

Knudson, Duane V. "Linear and Angular Kinematics." Fundamentals of Biomechanics. New York: Kluwer Academic/Plenum Publishers, 2003. 105. Print.

"Speed, Velocity and Acceleration." Bitesize. BBC. Web. 30 Dec. 2014. http://www.bbc.co.uk/education/guides/z3bqtfr/revision/1