First Computer Chess Tournament

First Computer Chess Tournament

The first computer chess tournament, organized by Monty Newborn of what would later become the International Computer Chess Association, was held in New York City on August 7, 1970. It was the first of a wide variety of such competitions. It sought to pit human intelligence against the computer mind to determine which would triumph by testing them in one of the world's most intellectually challenging games.

During the 20th century, the computer industry developed rapidly, from primitive punch card machines to the microchip. Fairly soon there were machines that could perform thousands, then millions of operations per second—much faster, of course, than any human being could. Many people, therefore, including computer scientists, were seriously beginning to contemplate whether their machines could one day equal or exceed the abilities of the human mind. For a computer to be able to mimic the human mind, however, it must be able to perform intellectually challenging and complicated tasks. One such task would be playing chess, a stimulating and difficult game of strategy.

During World War II the German scientist Konrad Zuse became the first to write a computer program which could play chess. However, it was never utilized, and the first computer programmed to play chess was an IBM 704 in the late 1950s, using a program written by Alex Bernstein at the Massachusetts Institute of Technology (MIT). It could play the game only on a primitive level and was no real threat to human competitors, but developing more advanced chess-playing computers became a challenge to scientists and engineers. This was especially true for those working for IBM (International Business Machines, an American corporation), since the prestige associated with advanced designs and artificial intelligence enhanced IBM's competitive image as the world's leading computer maker. IBM's people continued improving their machines and programs to the point where, by 1996, their computer known as Deep Blue was able to defeat chess's international grand master and world champion Gary Kasparov. Although this feat had been accomplished through massive number-crunching, in which millions of chess positions are analyzed by the computer every second, surpassing the capabilities of the human mind, no computer has yet been able to mimic the more reflective, analytical operations of human consciousness.