Tencent Holdings Ltd.

Company information

  • Date founded: 1998
  • Industry: Conglomerate
  • Corporate headquarters: Shenzhen, China
  • Type: Public

Overview

Tencent Holdings Ltd. is a large multinational technology and entertainment conglomerate and holding company based in Shenzhen, China. Its many subsidiaries market a broad range of internet-related products and services around the world. Tencent is perhaps best known as the company behind the popular social media, instant messaging, and mobile payment app WeChat. It is also recognized as the largest company in the video game industry on the basis of its many investments in that market. As a whole, Tencent’s range of offerings is diverse, running the gamut from video gaming and social media to cloud services, streaming, advertising, digital content, financial services, artificial intelligence (AI), transport, retail, education, and healthcare. Tencent’s success is driven in part by a corporate culture that stresses critical values like integrity, proactivity, collaboration, and creativity.

Structurally, Tencent is divided into six distinct segments, including the Corporate Development Group, the Cloud and Smart Industries Group, the Interactive Entertainment Group, the Platform and Content Group, the Technology Engineering Group, and the Weixin Group. The Corporate Development Group focuses on researching and developing new businesses, such as the successful online payment platform Tenpay. The Cloud and Smart Industries Group oversees Tencent’s internet and cloud services. Through this segment, Tencent has carved out a place for itself in such sectors as retail, healthcare, transportation, and education. The Interactive Entertainment Group is responsible for the company’s video games, online sports, and other interactive entertainment products and services. One of this segment’s biggest offerings is Tencent Sports, a sports media platform that serves as the exclusive broadcaster of China’s national sports and many international sporting events. The Platform and Content Group is responsible for Tencent’s proprietary internet platform and works to integrate it with the company’s social media, digital content, and traffic platforms. Some products and brands it oversees include the QQ Instant Messenger app, Tencent Music Entertainment Group, and Tencent Pictures. The Technology Engineering Group oversees Tencent’s operational platforms. It also runs Asia's largest networking, devices, and data center. The Technology Engineering Group also plays a key role in the company’s research and development efforts. Finally, the Weixin Group is in charge of the Weixin business ecosystem, which consists of fintech platforms like Weixin Pay and Weixin/WeChat. The former is a mobile payment solution. The latter is a popular multipurpose social app with various communication and gaming features.

rsspencyclopedia-20220303-3-191730.jpgrsspencyclopedia-20220303-3-191731.jpg

History

Tencent Holdings was founded in 1998 as the internet industry first started to take hold in China. At the time, Pony Ma Huateng was working as a software engineer at China Motion Telecom. In an effort to take advantage of China’s suddenly booming internet market, he left his job and set out to start his own company. It was in an office in the Chinese tech hub of Shenzhen that Pony Ma and several of his fellow Shenzhen University alumni officially founded Tencent.

As a start-up, Tencent’s first venture was an instant messaging program called OICQ based on ICQ, a similar program already successfully launched in Israel. Renamed QQ in 2000 after a legal dispute with ICQ owner AOL, the program immediately drew interest from China’s first internet users. In only nine months, QQ amassed a million users. Having such a large and quickly expanding user base allowed Tencent to start seeking out new potential sources of revenue. Among the company’s first attempts to establish additional revenue streams was the introduction of QQ Coin, a virtual currency that people could use to pay for special features within QQ itself. Eventually, the various paid services Tencent made available via QQ Coin evolved into a multi-tiered membership system. The success of QQ allowed Tencent to establish a presence in the gaming market with the launch of QQ Games in 2004. That same year, the formerly private company officially went public.

Significant shifts in Chinese and global tech markets forced Tencent to expand its focus in the mid-2000s. By that point, the growing popularity of smartphones changed the way people accessed the internet. Whereas most people previously used personal computers to go online, more were now online through their mobile devices. For Tencent, this trend led to a pressing need for a mobile version of QQ. The company’s solution was Weixin, a mobile app best known to global users as WeChat. When it launched in 2011, WeChat was a relatively simple app allowing users to share messages and photos. Other features were gradually added over time, making it possible to do everything from playing games to ordering food and paying bills. By the mid-2020s, WeChat boasted more than 1.3 billion users.

The success of WeChat enabled Tencent to expand its empire in new ways, starting with video games. In 2011 and 2012, Tencent began its foray into video games in earnest when it started investing in video game developers like Riot Games and Epic Games. The following year, the company launched game centers across WeChat and several other of its platformsa singular move that immediately made Tencent the largest online game developer and publisher in the world.

Tencent enjoyed a period of rapid growth starting in 2014 as the company voraciously acquired and purchased stakes in companies in an array of different fields, including logistics and warehousing, online retail, and more. That year also saw the early emergence of Tencent as a major media entity thanks to a deal it brokered to become the exclusive Chinese distributor for HBO. In 2015, Tencent’s strong position in Chinese media was further strengthened when it inked a $700 million contract to claim exclusive streaming rights for National Basketball Association (NBA) games in China.

Through the remainder of the 2010s and into the 2020s, Tencent continued to diversify. Among other things, the company launched the Tencent Music Entertainment Group (TME) in 2016 and YouTube-like video-sharing website called Tencent Video in 2017. In addition, the company held stakes in more than eight hundred different companies by the end of 2022. Tencent continued expanding its video game business, buying Sumo Group, a UK-based video game company, in 2022.

In September 2024, Tencent unveiled new AI upgrades and proprietary innovations. In January 2025, the US Department of Defense designated Tencent as a Chinese military company, alleging ties to the Chinese military. Tencent denied these allegations, calling the designation a mistake, and announced plans to seek removal from the list.

Impact

In the years since it first arrived on the scene, Tencent has grown into a massive conglomerate with holdings and interests in a wide range of sectors and fields. As a result, its corporate influence is immense. Tencent’s impact is especially strong in the video game sector, where its investments have made it the largest video game company in the world and a major video game publisher in its own right. Thanks to WeChat and its other online platforms, Tencent has also grown to become a highly influential force in the tech sector.

While Tencent’s success is undeniable, the company has also engendered considerable controversy both within China and worldwide. Critics often accuse the company of utilizing less than admirable business practices. There are also questions about how Tencent uses the massive amount of data it acquires from those who use WeChat and its other popular internet-based products.

Domestically, Tencent is frequently at the center of the Chinese government’s efforts to tighten its grip on the tech industry. Government officials have repeatedly accused Tencent and Alibaba Group Holding, one of the company’s biggest competitors, of engaging in monopolistic practices and have taken steps to limit their power. In July 2021, for example, government regulators forced Tencent to give up exclusive music licensing deals it had with various global record labels and torpedoed a highly anticipated deal that would have resulted in a merger of China’s two largest video game streaming platforms. In response to these concerns, Tencent joined Alibaba and several other major Chinese tech companies in signing a “self-discipline” antitrust convention aimed at encouraging competition.

Tencent has also faced strong criticism in the United States. During his administration in the late 2010s and early 2020s, President Donald Trump attempted to ban American companies from working with WeChat on the grounds that it was one of several Chinese mobile apps that allegedly represented a threat to national security. He said the company’s products could be used to collect large amounts of data from American users. Trump’s successor, President Joe Biden, took a more lenient approach and loosened many of the restrictions the previous administration put on Tencent and other Chinese tech companies.

Criticism of Tencent is particularly strong in the video game industry. Gaming critics have raised the alarm on Tencent over several serious issues. Some have accused the company of being lax about its data security standards. Others have lambasted Tencent’s alleged practice of copying or reskinning games. These and other issues have dented Tencent’s reputation and standing in the global tech market.

Bibliography

“About Us.” Tencent, www.tencent.com/en-us/about.html. Accessed 20 Jan. 2025.

Cantale, Salvatore, and Ivy Buche. “How Tencent Became the World’s Most Valuable Social Network Firm – with Barely Any Advertising.” The Conversation, 18 Jan. 2018, theconversation.com/how-tencent-became-the-worlds-most-valuable-social-network-firm-with-barely-any-advertising-90334. Accessed 20 Jan. 2025.

Deng, Iris. “How Tencent Missed Its Chance to Join the Trillion-Dollar Club: A Brief History.” South China Morning Post, 4 Aug. 2021, www.scmp.com/tech/big-tech/article/3143647/how-tencent-missed-its-chance-join-trillion-dollar-club-brief-history. Accessed 20 Jan. 2025.

Gopalan, Nisha. "Tencent Stock Sinks after Pentagon Labels It 'Chinese Military' Company." Investopedia, 7 Jan. 2025, www.investopedia.com/tencent-stock-sinks-after-pentagon-labels-it-chinese-military-company-8770280. Accessed 20 Jan. 2025.

Hussain, Ali. “How Tencent Makes Money.” Investopedia, 19 July 2023, www.investopedia.com/articles/insights/113016/what-tencent-baba-bidu.asp. Accessed 20 Jan. 2025.

Kleinman, Zoe. “What Is Tencent?” BBC News, 7 Aug. 2020, www.bbc.com/news/technology-53696743. Accessed 20 Jan. 2025.

Robinson, Andy. “Tencent Is Reportedly Refocusing on 'Aggressively Seeking' Full Games Company Acquisitions.” Video Games Chronicle, 1 Oct. 2022, www.videogameschronicle.com/news/tencent-is-reportedly-refocusing-on-aggressively-seeking-full-games-company-acquisitions. Accessed 20 Jan. 2025.