Blacamán the Good, Vendor of Miracles by Gabriel García Márquez
"Blacamán the Good, Vendor of Miracles" is a narrative by Gabriel García Márquez that delves into the themes of deception, ambition, and the nature of miracles. The story follows Blacamán the Good, who initially becomes an apprentice to the conniving Blacamán the Bad, a flamboyant charlatan known for his trickery in a Colombian village. The plot opens with Blacamán the Bad performing a dramatic ruse involving a snakebite to sell a supposed antidote, achieving remarkable success even in deceiving a naval admiral.
As the tale unfolds, Blacamán the Good struggles under the shadow of his mentor and yearns to become a genuine fortune-teller. After a series of hardships, he unexpectedly discovers his magical abilities when he resurrects a dead rabbit, marking a turning point in his life. This newfound power leads him to prosperity and fame along the coast, allowing him to establish a thriving business and embrace an artistic identity.
The story culminates in a morally complex confrontation between the two Blacamáns, where Blacamán the Good chooses to punish his former master by condemning him to eternal suffering. This work highlights the contrasting paths of deception and authenticity, illustrating the intricate dynamics of mastery and revenge while weaving a critique of human folly.
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Blacamán the Good, Vendor of Miracles by Gabriel García Márquez
First published: "Blacamán el bueno vendedor de milagros," 1972 (English translation, 1984)
Type of plot: Picaresque
Time of work: The mid-twentieth century
Locale: The Caribbean coast of Colombia
Principal Characters:
Blacamán the Bad , a sadistic hucksterBlacamán the Good , the narrator and disciple of Blacamán the Bad
The Story
Blacamán the Good relates how he came to know and work for Blacamán the Bad, an itinerant confidence man who, dressed in flamboyant and preposterous garb, would sell all manner of things to the unsuspecting villagers in the north Colombian province of La Guajira. In the first scene the narrator describes in grotesque detail how Blacamán the Bad feigns a poisonous snakebite in order to sell a supposedly effective antidote. The curative illusion is so convincing that, in addition to selling out his entire stock to the naïve townspeople, Blacamán the Bad manages to deceive the admiral of the United States naval fleet, anchored offshore, into purchasing the elixir as well. Most noteworthy in this first encounter with the charlatan is his incessant, eerie laugh and his self-serving, demagogic rhetoric.
![Gabriel Garcia Marquez By F3rn4nd0, edited by Mangostar [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons mss-sp-ency-lit-227381-147899.jpg](https://imageserver.ebscohost.com/img/embimages/ers/sp/embedded/mss-sp-ency-lit-227381-147899.jpg?ephost1=dGJyMNHX8kSepq84xNvgOLCmsE2epq5Srqa4SK6WxWXS)
Blacamán the Bad offers to adopt Blacamán the Good as his protégé, ostensibly because of "the foolish look on my face." After a flurry of wisecracks designed to impress his new master, Blacamán the Good confesses in earnest that his desire in life is to become a fortune-teller. At first, because he is an utter failure at knowing the present, much less the future, and because the two Blacamáns must flee the navy's attempts at revenge for the credulous admiral's death, they undergo considerable hardship. Later, for his role in their travails, Blacamán the Good is subjected to various forms of mental and physical torture. When Blacamán the Bad taunts the starving victim with a dead rabbit, however, Blacamán the Good loses his temper and throws the animal against a wall. To his surprise, the cadaver regains life and walks back through the air to the budding magus.
From this point on, Blacamán the Good, a real wizard rather than the sham his master was, has nothing but good fortune. He sets out on his own and plays to overflow crowds all along the coast. He becomes a successful entrepreneur, with a chain of shops that sell curios and souvenirs designed to foster his own legend. He owns a chauffer-driven car, silk shirts, topaz teeth, and lotions imported from the Orient. At the peak of his glory he declares, "What I am is an artist." When Blacamán the Bad finally reappears, pathetic and decrepit, Blacamán the Good refuses to save him from his own venomous potion. Instead, he takes revenge on his former master by burying him in his own carnival trunk and resuscitating him periodically so the old sadist can suffer for as long as the miracle worker lives: that is, forever.