Chickamauga by Ambrose Bierce
"Chickamauga" by Ambrose Bierce is a short story that explores the themes of childhood innocence, war, and the stark contrast between perception and reality. The narrative centers around a six-year-old boy, referred to simply as "the child," who becomes lost in the woods during the Civil War battle of Chickamauga. As he encounters wounded soldiers, he perceives them not as victims of war but as entertainers, finding delight in their condition while using his toy sword to "lead" them. This juxtaposition highlights the boy's naivety in the face of the brutal realities of conflict.
As the story unfolds, the child returns home to discover his house in flames and his mother dead, a moment that culminates in a shocking realization: the boy is a deaf-mute. This revelation underscores his disconnection from the horror surrounding him, presenting an ironic and poignant commentary on the nature of war. Through the child’s detached perspective, Bierce crafts a powerful antiwar message, illustrating the gulf between the innocent view of conflict as play and the adult understanding of its grim consequences. The story ultimately leaves readers grappling with the haunting imagery of a child's oblivion to the true horrors of war.
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Chickamauga by Ambrose Bierce
First published: 1891
Type of plot: Psychological
Time of work: The American Civil War
Locale: The Battle of Chickamauga
Principal Characters:
An unnamed boy , who is six years oldConfederate soldiers , who have suffered a defeat
The Story
There is actually only one character in this story—the six-year-old boy who wanders away from his home and gets lost in the forest—and even he is not individualized but rather is presented simply as "the child." When he encounters defeated soldiers in retreat from the Civil War battle of Chickamauga, his response to them is one only of childish curiosity. Although the soldiers are grotesquely wounded, maimed, and bleeding, the boy sees them as circus animals and clowns, and instead of being horrified, as the reader is, he is delighted at having someone with whom to play. He uses his toy sword to lead the men back whence he has come, leaving many of them dying in a river as he makes his way home. When he reaches his home, he discovers that it is burning and his mother is dead, her brains blown out by an artillery shell. The story ends with the boy making inarticulate cries—"a startling, soulless, unholy sound, the language of a devil." The reader's final shocking realization is that the child is a deaf-mute.

This climactic discovery "explains" the most striking aspect of the story—the disengaged and almost autistic response that the boy makes to the horrors of war. It is the gap between the boy's indifferent response and the reader's shock that gives the story the powerful impact that it has. Ambrose Bierce's most basic purpose here is to create an antiwar story; he does this by setting up a tension between an innocent, childish response to reality and an ironic adult one. The story begins with the narrator explaining that the boy is the son of a planter who had once been a soldier. As a result of the father's teaching the boy about war through books and pictures, the "warrior-fire" survives in the boy. In his play, he sees himself as the son of a heroic race, and he chases imaginary foes, putting all to death with his toy sword.
Thus, when the boy encounters the retreating soldiers, they become part of his play, creeping like babes instead of men through the forest. He has seen his father's slaves crawl on their hands and knees, playing horses with him; thus he crawls on the back of one of the dying men to ride him similarly. He laughs as he watches what to him is a merry spectacle and is as unaware as the men are of "the dramatic contrast between his laughter and their own ghastly gravity." Even when he returns to his burning home, he still reacts to the devastation as if it were merely spectacle, and he dances with glee around the fire, collecting more fuel to throw on the blaze. Only when he recognizes some of the buildings with "oddly familiar appearances, as if he had dreamed of them," does the plantation seem to swing around as if on a pivot, and he then realizes that it is his own home.
The fact that the boy is a deaf-mute emphasizes his childish fantasy world, detached from external reality, and makes more plausible the primary device of contrasting the child's view of war as a game with the adult's view of it as a horrifying actuality. It enables the author to set up a strange, dreamlike effect as the reader sees the events primarily from the boy's point of view. Even at the end of the story, the boy's inarticulate cries suggest a horrifying realization that goes beyond the ability of any language to express fully.
Bibliography
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Fatout, Paul. Ambrose Bierce, the Devil's Lexicographer. Norman: University of Oklahoma Press, 1951.
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