The Cloud Walker

First published: 1973

Type of work: Novel

Type of plot: Fantasy—medieval future

Time of work: During the time of the Third Man

Locale: Arundel, Sussex, England

The Plot

After the technological catastrophes that ended the civilizations of both the First and Second Men, the world turned away from science and machines. In England, the reigning Luddite church—named after Ned Ludd, a nineteenth century textile machinery saboteur— punishes the heresies of experimentation and technical innovation with death. More broadly, the country has returned to a medieval, peasant economy with a loose federation of nobles controlling the disunited nation and skilled trades governed by a rigid apprenticeship program.

Kieron, the protagonist, is taken on by Master Hobart, the artist serving the local ruler, Lord Fitzalan. Kieron’s dream is to construct a flying machine. Hobart sympathizes with Kieron but counsels patience and circumspec-tion. It is not his scientific penchant, however, but his dislike of the caste system that first leads Kieron to trouble. When Lord Fitzalan’s spoiled daughter Aylwin, whom Kieron is assigned to sketch, repeatedly and publicly humiliates him, he loses his temper and spanks her. He is imprisoned, and only Aylwin’s intervention spares him worse treatment. Aylwin, in truth, has fallen in love with the boy and becomes his ally, protecting him against the church when his building of manned kites is discovered.

Even Aylwin cannot protect Kieron, however, when his next creation, a hot-air balloon, explodes over the castle. It seems that nothing can save him from the Inquisition until two events occur. To save Kieron, who already has made Hobart immortal by affixing his master’s name to a painting of Aylwin done by the student, the master hangs himself, leaving a note assuming the blame for the balloon. Soon afterward, while Kieron is still in prison, the town is attacked by pirates, who burn down the jail. Escaping the hulks, Kieron finds the town in ruins and Aylwin, her father, and most of the other inhabitants slain.

Making his way into the surrounding countryside, Kieron finds a survivors’ encampment, where he learns that the buccaneer Admiral Death has landed a fearsome armada. Kentigern, formerly a castle bailiff, is in charge of the camp, but when his calls for help to neighboring lords are met lukewarmly, he can conceive of no alternative strategy. Kieron proposes to build an offensive dirigible. It is towed near the anchored pirate fleet and allowed to drift over the boats, so that Kieron and a helper can pour fire on the ships. They sink five vessels and kill Admiral Death, driving off the invaders and making Kieron a legend.

The church’s antitechnological doctrines have been badly discredited; however, the priests, called neddies, make one last attempt to repulse science by kidnapping Kieron. Kieron’s wife, Petrina, comes to his rescue, arousing the town to save him and kick out the churchmen.

Here the story ends, except for a double coda. First, the tale leaps ahead many years to show Kieron as head of an aeronautics school. It then moves to the time of his death, when he is the éminence grise of the international balloon fraternities, who honor him at a ceremony for the man who started the world flying.