The Neuromancer Trilogy by William Gibson
The Neuromancer Trilogy by William Gibson is a seminal work in the cyberpunk genre, comprising three interconnected novels that explore themes of artificial intelligence, identity, and the nature of reality. The story begins with "Neuromancer," where protagonist Henry Dorsett Case, a washed-up hacker, is coerced into a dangerous mission in cyberspace after having his abilities restored by a mysterious figure named Armitage. Accompanied by a street samurai named Molly and other eclectic characters, Case navigates a dystopian future marked by corporate intrigue and powerful artificial intelligences.
In the subsequent novels, "Count Zero" and "Mona Lisa Overdrive," the narrative expands to introduce new characters and storylines, while retaining the shared universe of the Sprawl—a sprawling megacity. The trilogy delves into the implications of technological advancements, the fluidity of consciousness, and the interplay between human and machine intelligence, reflecting societal anxieties of the late 20th century.
Gibson's richly textured prose and innovative concepts have left a lasting impact on both science fiction literature and popular culture, influencing a wide array of media. The trilogy not only entertains but also provokes thought about the future of humanity in an increasingly digital world.
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The Neuromancer Trilogy by William Gibson
First published: 1984-1988; includes Neuromancer, 1984; Count Zero, 1986; Mona Lisa Overdrive, 1988
Type of work: Novels
Type of plot: Science fiction
Time of plot: Twenty-third century
Locale: Freeside, in Earth orbit; Chiba City, Japan; Istanbul, Turkey; London; Nevada; Barrytown, New York; rural Georgia; the Sprawl
Principal characters
Henry Dorsett Case , a cyberspace cowboy (computer hacker)Molly (Sally Shears) , a street samurai (killer for hire)The Finn , a fence and computer hardware expertArmitage (Colonel Corto) , an unstable manufactured personality built from the shell of the catatonic CortoDixie Flatline , the computer-encoded mind (ROM construct) of a dead master cyberspace cowboyPeter Riviera , a drug-addicted sadist capable of projecting his fantasies holographicallyLady 3Jane Tessier-Ashpool , a slightly mad and perverted heir to a vast empireWintermute , an artificial intelligence (AI) programmed to arrange its integration with a second AINeuromancer , the second AI, the romantic and imaginative counterpart to Wintermute’s hard reasoning and logicTurner , a street samurai who specializes in security and assisting corporate defectorsRudy Turner , Turner’s brother, who lives in rural GeorgiaConroy , his employerAngela “Angie” Mitchell , the seventeen-year-old daughter of Christopher Mitchell, who created the first biosofts; later a simstim starJaylene Slide , a female cyberspace cowboy working for ConroyJosef Virek , a vastly wealthy man kept alive in tanksMarly Krushkhova , an art expert whom Virek hiresBobby Newmark (Count Zero) , a beginner computer hacker from the New Jersey ProjectsTwo-a-Day , a computer contraband dealer who gives an icebreaker to Bobby and who engineers his rescue after he is attackedBeauvoir andLucas , black professionals who do the bidding of voodoo deities found in cyberspaceWigan Ludgate (The Wig) , an insane former cyberspace cowboy living in orbit in abandoned Tessier-Ashpool data coresJammer , a former cyberspace cowboy who owns a nightclub in the New York area of the SprawlKumiko Yanaka , the thirteen-year-old daughter of a Yakuza overlordColin the Ghost , a biosoft ROM construct with the persona of a young EnglishmanRoger Swain , Yanaka’s subordinate in LondonPetal , Swain’s subordinateTick (Terrance) , a cyberspace cowboy who helps Molly and KumikoKid Afrika , the agent who brings the comatose Bobby Newmark to the FactoryThomas Trail Gentry , a part criminal, part mystic who runs the FactorySlick Henry , a former convict with Induced Korsakov’s syndrome who creates large, mechanical, remote-controlled creatures from scrap parts at the FactoryCherry-Lee Chesterfield , a nurse who accompanies the comatose Bobby NewmarkHilton Swift , controller of Angie MarshallMona Lisa , a sixteen-year-old street addictProphyre , Angie Marshall’s hairdresser and protectorPrior , a criminal who transforms Mona Lisa into Angie’s doubleRobin Lanier , Angie’s simstim costarContinuity , a computer entity assisting and managing Angie
The Story:
In Neuromancer, Henry Dorsett Case is a cyberspace cowboy, or computer hacker. He is running toward suicide because the criminals he was working for have chemically altered his brain so he can no longer enter cyberspace, the visualization of the computer universe accessed through a keyboard. He is captured by Molly, who is working for Armitage. Armitage restores Case’s ability and sends him on a “run” into cyberspace, but he also has toxin sacs sewn into his arteries that will maim him again if he fails to complete his assignment. Case and Molly employ the services of the Finn, a fence and computer expert, to find out who is employing Armitage. They all travel to the Sprawl—a vast megalopolis that covers all of the territory between Boston and Atlanta—where Armitage instructs them to steal the Dixie Flatline, the ROM construct (computer-encoded mind) of a dead cyberspace cowboy. Shortly afterward, they discover that an artificial intelligence (AI) called Wintermute is the moving force behind Armitage.
![William Gibson. By Dylan Parker (Uncle Gibby) [CC BY-SA 2.0 (http://creativecommons.org/licenses/by-sa/2.0)], via Wikimedia Commons mp4-sp-ency-lit-255321-144833.jpg](https://imageserver.ebscohost.com/img/embimages/ers/sp/embedded/mp4-sp-ency-lit-255321-144833.jpg?ephost1=dGJyMNHX8kSepq84xNvgOLCmsE2epq5Srqa4SK6WxWXS)
The group travels to Istanbul, where Peter Riviera joins them, and they then take the JAL Shuttle, transferring to Zion Cluster, an orbiting miniworld run by Rastafarians, several of whom Wintermute has coopted. They move on to Freeside, a vast entertainment and commercial vacation paradise in high orbit, where they prepare to enter Straylight Villa, a private enclave at its tip. Straylight Villa is the family home of Lady 3Jane Tessier-Ashpool, and the group has been instructed to force Lady 3Jane to assist them by providing them with a password in the physical side of their run.
The run turns out to be the illegal amalgamation of two AIs, Wintermute and Neuromancer. On the way to its completion, Armitage commits suicide, Riviera dies of poisoned drugs, and Case experiences “flatlining,” a temporary death of the body, while first Wintermute and then Neuromancer place him in virtual worlds. With the assistance of the Dixie Flatline construct and his own immense anger at the manipulations of which he has been a victim, Case finally breaks through and allows the AIs to merge. As the story ends, Molly and Case have been made rich, the toxin sacs have been removed, and the couple go their separate ways. The entity created from the combined AIs announces that it now is the cyberspace matrix and has discovered another intelligence in Alpha Centauri.
In Count Zero, Turner is hired by Conroy to assist in the defection of Christopher Mitchell. The project goes very wrong, as the transfer site is destroyed and only Turner and Mitchell’s daughter Angie escape alive. Unsure of who has betrayed the operation, Turner retreats to his brother Rudy’s rural hideaway and then takes a hovercraft to the New York portion of the Sprawl, constantly on the run from attackers. Angie’s brain has been augmented with biosofts by her father, and she is therefore a target. She has seizures when she is possessed and guided by voodoo gods who dwell in the network matrix of cyberspace.
Meanwhile, Bobby Newark—a would-be cyberspace cowboy living in the slums of Barrytown—nearly loses his life when he tries to run an “icebreaker,” or hacking program. He escapes brain death only when Angie (unbeknown to him) intervenes in cyberspace. Bobby is pursued by those alerted by his attempt, until he is rescued by Two-a-Day’s helpers after he has been badly cut up and robbed. He meets the black lawyer Beauvoir and his friend Lucas, who are interested in him because they think their voodoo god was the source of the voice that saved him in cyberspace. Beauvoir and Lucas shepherd Bobby to the Sprawl, where he ends up in Jammer’s eighth-floor nightclub, under siege from Conroy and Josef Virek. Turner eventually brings Angie to the same club.
Marly’s art gallery has collapsed because her lover Alain perpetuated a fraud. She is hired by Virek to track down the creator of seven small artworks in the form of boxes with arrangements of objects inside them. Virek is suffering from expanding cancers and is stored in life-sustaining tanks. He appears to Marly in a virtual representation.
Marly’s pursuit of the objects leads her to Alain, who tries to sell her information but is murdered. Marly finds the information, but she decides that Virek’s overpowering wealth and his security apparatus, led by a Spaniard named Paco, are corrupt. She escapes into high orbit, where she discovers a mad former console cowboy named Wigan who believes he has found God. She also finds that a massive semirobotic entity dwelling in the wreckage of the Tessier-Ashpool cores is assembling the boxes. Marly becomes aware that Virek has been seeking the boxes in order to gain personal immortality and escape from his prison of flesh.
Bobby and Jackie use the net to try to contact Jaylene Slide in Los Angeles to tell her that Conroy has had her lover killed. Slide responds by destroying Conroy, but Bobby and Jackie accidentally plunge through Virek’s security, and Jackie is killed. Bobby is about to be destroyed as well when Baron Samedi, the voodoo deity of death, enters the hallucinatory construct and destroys Virek in the net, leading to his physical death. Angie and Bobby go with Beauvoir to the Projects, where Angie will be protected and will learn to use her exceptional powers. Turner simply walks away from the action; seven years later, he is raising a son he had with Rudy’s lover. Angie, with Bobby as her companion, in an understudy for the simstim star Tally Ashram.
In Mona Lisa Overdrive, Kumiko is sent by her father, a crime overlord, from Chiba City to London and into the protection of Swain and Petal. She is accompanied by Colin, a ROM device that generates a speaking image of a young Englishman to advise her. In London, Kumiko is befriended by Sally Shears (formerly Molly from the first book), who introduces her to Tick. Sally commissions Tick to discover who is controlling Swain and, indirectly, herself. It emerges that Swain and Sally are being forced to participate in the kidnapping of Angie Marshall, now a simstim star, and to substitute another body in her place.
Sally steals Kumiko away to the Sprawl, where Sally talks to the Finn, who now exists as a construct voice at an alleyway shrine. They talk of 3Jane being the mover behind the plots under way. Kumiko is taken back to London but escapes to Tick to get help; she tries to warn Sally that she will also be a victim of the plot. While attempting to warn Sally in cyberspace, they get caught up in a generated reality created by 3Jane (who appears as Kumiko’s dead mother), but Colin intervenes to save them. Finally, Petal arrives: Swain has been destroyed by Kumiko’s father, and Kumiko is free to return home.
Meanwhile, the former convict Slick Henry inhabits the Factory, a vast industrial ruin in a pollution field called Dog Solitude. There, he uses scrap materials to create large, radio-controlled figures such as the Judge—products of his imagination, which has been twisted by the chemical-psychological punishments he experienced in prison. Henry lives in uneasy peace with Gentry, who spends his time trying to understand the shape of the matrix. Kid Afrika brings Cherry-Lee Chesterfield and the comatose Bobby Newmark to Dog Solitude in order to hide Newmark. Newmark is connected to something called the “LF,” and Gentry insists on jacking into it as well.
The “LF” turns out to be the “aleph,” a vast biosoft that contains an abstract of cyberspace. Gentry is knocked out by his experience of it. The group rigs a way for Slick Henry to enter the aleph, where he meets with the illusion of Bobby, Count Zero, who cautions him that they must connect the aleph to the matrix if enemies come. Those enemies do arrive en masse, and Slick and Gentry reenter the aleph; they are briefly trapped by 3Jane in Straylight before the Count pulls them out. Sally-Molly arrives with Angie and Mona. Gentry and Slick Henry hold off and destroy their attackers with cyber help from Bobby (Count Zero), but Bobby’s body dies, leaving him “alive” in cyberspace.
Angie Marshall has become a world-famous simstim star. She is recovering from drug addiction and is still haunted through her modified brain by voodoo gods, particularly one called Mamman Brigitte. Brigitte cautions her that those around her are plotting against her. Angie moves from Malibu to the Sprawl, responding evasively to Hilton Swift, the network’s agent, and making use of Continuity, an AI who answers her questions and guides her. She investigates the history of the Tessier-Ashpools. On her arrival in the Sprawl, she is kidnapped by Sally-Molly, who is attempting to short-circuit 3Jane’s plan. Sally-Molly takes Angie to the Factory, where Angie is reunited with Bobby’s body and dies physically in order to enter cyberspace with him.
Meanwhile, Mona Lisa, a prostitute and drug addict, is taken from her pimp-lover by Prior, who arranges for her to have surgeries that make her an approximate double for Angie. Prior, Lanier, and Swain are acting under the distant direction of Lady 3Jane. They plan to kidnap Angie and leave Mona’s body in her place. However, before they can execute their plan, Molly-Sally intervenes and takes both women to the Factory. After the struggles in the Factory, Molly leaves with the aleph; Mona plans to replace Angie as a media star, and Bobby, Angie, and Continuity exist only in cyberspace.
Bibliography
Bukatman, Scott. Terminal Identity: The Virtual Subject in Postmodern Science Fiction. Durham, N.C.: Duke University Press, 1993. Examines the representation of computer-human hybrids, electronic identity, cyberspace, and other forms of virtual and technologically altered subjectivity in science fiction.
Cavallaro, Dani. Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson. London: Athlone Press, 2000. Exhaustive study of cyberpunk and Gibson, giving consideration to virtuality, technology, emerging mythologies of the body, sexuality, commodification of the self, and the city in the shadow of cybernetic transformation.
McCaffery, Larry, ed. Storming the Reality Studio. Durham, N.C.: Duke University Press, 1992. An authoritative reader of excerpts from cyberpunk fiction; includes two excellent and wide-ranging introductory essays, as well as an excellent interview with Gibson.
Olsen, Lance. William Gibson. San Bernardino, Calif.: Borgo Press, 1992. A very good introductory study of Gibson and his work up to 1992; chapters 3, 4, and 5 are devoted to the three novels of the Neuromancer Trilogy. A good earlier section discusses Gibson’s writing style.
Yoke, Carl. B., and Carol Robinson, eds. The Cultural Influences of William Gibson, the “Father” of Cyberpunk Science Fiction. Lewiston, N.Y.: Edwin Mellen Press, 2007. Collects sixteen essays on Gibson’s achievements, six of which deal exclusively with the Sprawl trilogy. Dwells on the quality and nature of Gibson’s vision and his influence on science fiction.