Nightmare Journey

First published: 1975

Type of work: Novel

Type of plot: Science fiction—future history

Time of work: 100,000 years in the future

Locale: Various locations on Earth

The Plot

Nightmare Journey is the account of Jask Zinn, who flees the enclave of “Pures” when it is discovered that he has developed telepathic powers. Jask’s journey, at first aimless and compelled only by Jask’s need to escape, takes purpose when he is joined at various stages by four companions: Tedesco, a bearlike subhuman; Chaney, a wolf-man; Chaney’s wife, Kiera; and Melopina, a human with minor genetic alterations who was conceived in an artificial womb. Together, the five travelers seek and eventually find the Black Presence, an alien power from another planet.

Set 100,000 years in the future, Nightmare Journey depicts Earth after a last great war has substantially reduced the number of surviving humans. The ruling elite among them, known as “Pures,” are contemptuous of altered humans who have been conceived in artificial wombs, as well as of other humans who have been poisoned by radiation.

The central character, Jask, at first believes that he is a Pure, but he is in fact an “esper,” or telepath. This condition should mean death for him because the Pures regard telepathy as a form of contamination. Jask flees the Pure enclave and reaches a nearby town, where he reluctantly joins forces with Tedesco. Together they journey on, Jask because he has no alternative and Tedesco because he believes in the existence of the Black Presence, a “monitor” left on Earth 85,000 years ago by alien visitors.

The novel is divided into three sections. The first, titled “The First Journey: The Black Glass,” takes the travelers to a post-holocaust village on the outskirts of the Wildlands. There, Jask sees the broken remains of a spaceship, but because his Pure indoctrination has rejected the history of space travel and cultivated instead a false religion based on the worship of Lady Nature and hatred of her foe, the Ruiner, he refuses to acknowledge the spaceship for what it is.

Jask and Tedesco struggle for thirty-four days in the Wildlands, a strange place of bacterial jewel-like forests. After traversing it, they join up with three other telepaths, Chaney, Kiera, and the lovely Melopina (with whom Jask falls in love). Tedesco has a map showing three possible locations for the Black Presence. The five travelers arrive at the first of them, the Black Glass craters, but the Black Presence is not there.

In the second section of the novel, “The Second Journey: The Glacier of Light,” they have no better luck. Although they feel a compelling telepathic presence probing them, it proves to be an alien form different from the Black Presence—an organism as large as a city, in which other humans have lived and perished.

In the final section, “Coda: Deathpit and Beyond,” the travelers find the Black Presence. Although Jask is unwittingly killed by the alien, it restores him to life through miraculous machinery. In the end, he and his companions await transportation with other espers to the distant stars, where they can teach the Black Presence and its kind the human espers’ unique telepathic powers of psychic bonding and projection.

Woven throughout the novel is a second, minor plot involving Merka Shanley, an opportunistic courtesan to a Pure general. She successfully plots to kill him and have herself proclaimed general, but she is destroyed by the Pures when she proves to have telepathic powers.