Train Ride by John Steptoe
"Train Ride" by John Steptoe is a children's book that narrates the adventurous yet poignant story of four young boys who impulsively decide to take a train ride from their neighborhood in New York City. The story begins on a hot summer day when Charles and his friends, seeking excitement, sneak into a train station despite knowing it is wrong to disobey their parents. They experience the bustling life of the city for the first time, encountering movie theaters, enticing clothing stores, and an arcade filled with games. However, their adventure turns bittersweet as they realize they must return home, facing the consequences of their actions.
Written in black dialect, the book aims to resonate with lower-income black children living in urban environments during the late 1960s. Steptoe’s depiction of the characters and their experiences reflects the realities of life in that era, including the challenges and joys of youth. The narrative underscores the theme of curiosity and the desire for new experiences, juxtaposed with the inevitable repercussions of their choices. Ultimately, "Train Ride" serves as a metaphor for a young individual's journey within their society, highlighting both the allure of exploration and the price of knowledge.
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Subject Terms
Train Ride by John Steptoe
First published: 1971; illustrated
Type of work: Social realism, adventure tale
Themes: Race and ethnicity
Time of work: The 1960’s
Recommended Ages: 10-13
Locale: New York City
Principal Characters:
Charles , a black youth living somewhere in the ghettos of New York CityFreddy , Charles’s neighbor and best friend, another black who takes the train rideBilly , andTerrence , two other friends who accompany Charles on his excursion downtown
The Story
One summer day in New York City, Charles and his friends tire of playing on the streets and decide to do something different. They notice, as usual in the extremely hot weather, people emerging from the train station at the corner of their block. None of the boys in the group has ever been on the train before, but Charles—who identifies himself as “the smartest one”—knows that the train goes into the city, although no one is sure of what “the city” is. Charles is the only one who has been there, but he does not know directions nor does he realize what the city truly is.
Acting on an impulse and primarily because they have nothing else to do, the four children decide to go for a train ride. All of them are scared as they realize they are disobeying their parents in leaving without permission. They have no money, so they sneak over the iron gate to the train station and manage to smuggle themselves aboard the next train.
They exit the train at Forty-second Street, where they see things previously unknown to them. First, they notice a block full of motion-picture houses, many of which are showing “dirty movies”; they also see clothing stores that carry what they call “dynamite” clothing. Their main activity and object of interest, however, is an arcade full of game machines and guns. Two or three of them have some coins in their pockets, and so they quickly use their quarters in attempts to win prizes, but fail to do so. Their money goes quickly; they then watch others play games until they become bored with this, and so they return to the street, where they simply watch people, look at the signs, and display interest for the films in the theaters.
Eventually someone realizes that the four boys must return to the train station and attempt to go home. There is a sudden realization that it is late and that all of them are in trouble, and they deal with this by insulting and blaming one another for the difficulties. They are in luck, however, when the train station clerk, realizing the desperateness of their plight, lets them board the train for the trip home, even though they have no money for fare. The trip is mostly a sad one, as they realize a beating awaits each of them when they do return to their parents. The next day, all of them meet on the street again, where they discuss and brag about their excursion the night before. All of the boys agree that the train trip was worth the beating, and each resolves to go back to the city again, but such a trip is seen as happening in the distant future.
Context
Train Ride is a book written by a black author specifically calculated to accommodate the reading desires of lower-income black children living in large cities. Steptoe accomplishes this objective in several ways: First, Train Ride is written in black dialect; the author not only records dialogue in dialect but also tells the entire story in this manner. Second, the setting is entirely “black,” which is to say that the location described and the activities depicted are all commonplace in the black environment of large urban centers in the late 1960’s. Third, all the characters are black; at least all the main ones are, while the race of other characters is indeterminate and inconsequential. Finally, the moral of the tale—that blacks must pay a price (in this case a beating) for knowledge of the mainstream society—comes from a particularly ethnic frame even if its application is in no way limited to the black outlook.
In addition to being a product of black America written for young black urban readers, Train Ride is also an outgrowth of the 1960’s. Steptoe makes every attempt to capture the reality of life as these children experience it. It is a time when everyone, specifically children coming of age, must take chances—do the daring—to work effectually for the improvement of self and the social all. Thus society itself is shown to be a place replete with pornographic films and unseemly game arcades and, more immediately, a place were the youths must return home to accept beatings from their parents. Steptoe’s effort is to record the world as it is likely to reveal itself to his target audience.
Thus the train ride itself becomes, vaguely, a metaphor for the movement of the individual within his immediate society and then within the society in general. The boys are wrong to take the trip in defiance of reason and in disobedience to their parents; moreover, they take it for the wrong reason—to escape boredom. Yet they are correct in wanting to learn, to see, to do, and to have new experiences. It becomes the right choice.