Geometry
Geometry, derived from the Greek term meaning "earth measurement," is a fundamental branch of mathematics that focuses on the properties and relationships of points, lines, surfaces, and the spaces they encompass. It applies to a wide range of fields, from nanotechnology to astronomy, influencing how we understand and interact with the physical universe. The principles of geometry date back to ancient civilizations, including the Egyptians and Babylonians, but were formally organized by Euclid, whose postulates form the foundation of Euclidean geometry, which studies flat, two-dimensional surfaces.
Geometric concepts extend beyond Euclidean principles to non-Euclidean geometry, which explores curved spaces and alternative frameworks for understanding spatial relationships. Applications of geometry are diverse, impacting daily life through technologies like GPS and GIS, which rely on geometric calculations for navigation and mapping. In engineering and design, geometry plays a crucial role in computer-aided design (CAD) and metrology, where precision and accuracy are paramount.
As advancements in geometry continue, the field remains vital for innovation in various industries, from architecture to space exploration, reflecting its enduring relevance and the potential for future discoveries. Understanding geometry equips individuals with transferable skills essential for numerous professions, highlighting its significance in both practical applications and theoretical pursuits.
Geometry
Summary
Geometry, which literally means “earth measurement,” is absolutely critical to most fields of physical science and technology and especially to any application that involves surfaces and surface measurement. The term applies on all scales, from nanotechnology to deep-space science, where it describes the relative physical arrangement of things in space. Although the first organized description of the principles of geometry is ascribed to the ancient Greek philosopher Euclid, those principles were known by others before him and had certainly been used by the Egyptians and the Babylonians. Euclidean, or plane, geometry deals with lines and angles on flat surfaces (planes), while non-Euclidean geometry applies to nonplanar surfaces and relationships.
Definition and Basic Principles
Geometry is the branch of mathematics concerned with the properties and relationships of points, lines, and surfaces and the space contained by those entities. A point translated in a single direction describes a line, while a line translated in a single direction describes a plane. The intersections and rotations of various identities describe corresponding structures that have specific mathematical relationships and properties. These include angles and numerous two- and three-dimensional forms. Geometric principles can also be extended into realms encompassing more than three dimensions, such as with the incorporation of time as a fourth dimension in Albert Einstein's space-time continuum. Higher-dimensional analysis is also possible and is the subject of theoretical studies.
![Geometry lessons in the twentieth century By KUHT [Public domain], via Wikimedia Commons 89250474-78441.jpg](https://imageserver.ebscohost.com/img/embimages/ers/sp/embedded/89250474-78441.jpg?ephost1=dGJyMNHX8kSepq84xNvgOLCmsE2epq5Srqa4SK6WxWXS)
The basic principles of geometry are subject to various applications within different frames of reference. Plane geometry, called Euclidean geometry after the ancient Greek mathematician Euclid, deals with the properties of two-dimensional constructs such as lines, planes, and polygons. The five basic principles of plane geometry, called postulates, were described by Euclid. The first four are accepted as they are stated and require no proof, although they can be proven. The fifth postulate differs considerably from the first four in nature, and attempts to prove or disprove it have consistently failed. However, it gave rise to other branches of geometry known as non-Euclidean. The first four postulates apply equally to all branches of Euclidean and non-Euclidean geometry, while each of the non-Euclidean branches uses its own interpretation of the fifth postulate. These are known as hyperbolic, elliptic, and spherical geometry.
The point, defined as a specific location within the frame of reference being used, is the common foundation of all branches of geometry. Any point can be uniquely and unequivocally defined by a set of coordinates relative to the central point or origin of the frame of reference. Any two points within the frame of reference can be joined with a single line segment, which can be extended indefinitely in that direction to produce a line. Alternatively, the movement of a point in a single direction within the frame of reference describes a line. Any line can be translated in any orthogonal direction to produce a plane. Rotation of a line segment in a plane about one of its end points describes a circle whose radius is equal to the length of that line segment. In any plane, two lines that intersect orthogonally produce a right angle (an angle of 90 degrees). These are the essential elements of the first four Euclidean postulates. The fifth, which states that nonparallel lines must intersect, could not be proved within Euclidean geometry, and its interpretation under specific conditions gives rise to other frames of reference.
Background and History
The Greek historian Herodotus soundly argued that geometry originated in ancient Egypt. During the time of the legendary pharaoh Sesostris, the farmland of the empire was apportioned equally among the people, and taxes were levied accordingly. However, the annual inundation of the Nile River tended to wash away portions of farmland, and farmers who lost land in this way complained that it was unfair for them to pay taxes equal to those whose farms were complete. Sesostris is said to have sent agents to measure the loss of land so that taxation could be made fair again. The agents' observations of the relationships that existed gave rise to an understanding of the principles of geometry.
It is well documented that the principles of geometry were known to people long before the ancient Greeks described them. The Rhind papyrus, an Egyptian document dating from 2000 BCE, contained a valid geometric approximation of the value of pi, the ratio of the circumference of a circle to its diameter. The ancient Babylonians were also aware of the principles of geometry, as is evidenced by the inscription on a clay tablet that is housed in Berlin. The inscription had been translated as an explanation of the relationship of the sides and hypotenuse of a right triangle in what is known as the Pythagorean theorem, although the tablet predatedPythagoras by several hundred years.
From these early beginnings to modern times, studies in geometry have evolved from being simply a means of describing geometric relationships to encompassing a complete description of the workings of the universe. Such studies allow the behavior of materials, structures, and numerous processes to be predicted in a quantifiable way.
How It Works
Geometry is concerned with the relationship between points, lines, surfaces, and the spaces enclosed or bounded by those entities.
Points. A point is any unique and particular location within a frame of reference. It exists in one dimension only, having location but no length, width, or breadth. The location of any point can be uniquely and unequivocally defined by a set of coordinate values relative to the central point of the particular reference system being used. For example, in a Cartesian coordinate system—named after French mathematician René Descartes, although the method was also described at the same time by Pierre de Fermat—the location of any point in a two-dimensional plane is described completely by an x-coordinate and a y-coordinate, as (x, y), relative to the origin point at (0, 0). Thus, a point located at (3, 6) is 3 units away from the origin in the direction corresponding to positive values of x, and 6 units away from the origin in the direction corresponding to positive values of y. Similarly, a point in a three-dimensional Cartesian system is identified by three coordinates, as (x, y, z). In Cartesian coordinate systems, each axis is orthogonal to the others. Because orthogonality is a mathematical property, it can also be ascribed to other dimensions as well, allowing the identification of points in theoretical terms in n-space, where n is the number of distinct dimensions assigned to the system. For the purposes of all but the most theoretical of applications, however, three dimensions are sufficient for normal physical representations.
Points can also be identified as corresponding to specific distances and angles, also relative to a coordinate system origin. Thus, a point located in a spherical coordinate system is defined by the radius (the straight-line distance from the origin to the point), the angle that the radius is swept through a plane, and the angle that the radius is swept through an orthogonal plane to achieve the location of the point in space.
Lines. A line can be formed by the translation of a point in a single direction within the reference system. In its simplest designation, a line is described in a two-dimensional system when one of the coordinate values remains constant. In a three-dimensional (3D) system, two of the three coordinate values must remain constant. The lines so described are parallel to the reference coordinate axis. For example, the set of points (x, y) in a two-dimensional Cartesian system that corresponds to the form (x, 3)—so that the value of the y-coordinate is 3 no matter what the value of x—defines a line that is parallel to the x-axis and always separated from it by 3 units in the positive y direction.
Lines can also be defined by an algebraic relationship between the coordinate axes. In a two-dimensional Cartesian system, a line has the general algebraic form y = mx + b. In three-dimensional systems, the relationship is more complex but can be broken down into the sum of two such algebraic equations involving only two of the three coordinate axes.
Planes and Surfaces. Planes are described by the translation of a line through the reference system, or by the designation of two of the three coordinates having constant values while the third varies. A plane can be thought of as a flat surface. A curved surface can be formed in an analogous manner by translating a curved line through the reference system, or by definition, as the result of a specific algebraic relationship between the coordinate axes.
Angles. Intersecting lines have the property of defining an angle that exists between them. The angle can be thought of as the amount by which one line must be rotated about the intersection point in order to coincide with the other line. The magnitude, or value, of angles rigidly determines the shape of structures, especially when the structures are formed by the intersection of planes.
Conic Sections. A cone is formed by the rotation of a line at an angle about a point. Conic sections are described by the intersection of a plane with the cone structure. As an example, consider a cone formed in 3D Cartesian system by rotating the line x = y about the y-axis, forming both a positive and a negative cone shape that meet at the origin point. If this is intersected by a plane parallel to the x-z plane, the intersection describes a circle. If the plane is canted so that it is not parallel to the x-z plane and intersects only one of the cone ends, the result is an ellipse. If the plane is canted further and positioned so that it intersects the positive cone on one side of the y-axis and the negative cone on the other side of the y-axis, the intersection defines a hyperbola. If the plane is canted still further so that it intersects both cones on the same side of the y-axis, then a parabola is described.
Applications and Products
It is impossible to describe even briefly more than a small portion of the applications of geometry because geometry is so intimately bound to the structures and properties of the physical universe. Every physical structure, no matter its scale, must and does adhere to the principles of geometry, since these are the properties of the physical universe. The application of geometry is fundamental to essentially every field, from agriculture to zymurgy.
GIS and GPS.Geographical information systems (GIS) and global positioning systems (GPS) have been developed as a universal means of location identification. GPS is based on a number of satellites orbiting the planet and using the principles of geometry to define the position of each point on Earth's surface. Electronic signals from the various satellites triangulate to define the coordinates of each point. Triangulation uses the geometry of triangles and the strict mathematical relationships that exist between the angles and sides of a triangle, particularly the sine law, the cosine law, and the Pythagorean theorem.
GIS combines GPS data with the geographic surface features of the planet to provide an accurate “living” map of the world. These two systems have revolutionized how people plan and coordinate their movements and the movement of materials all over the world. Applications range from the relatively simple GPS devices found in many modern vehicles and smartphones to precise tracking of weather systems and seismic activity. An application that is familiar to many through the Internet is Google Earth, which presents a satellite view of essentially any place on the planet at a level of detail that once was available from only the most top secret of military reconnaissance satellites. The system also allows a user to view traditional map images in a way that allows them to be scaled as needed and to add overlays of specific buildings, structures, and street views. Anyone with access to the Internet can quickly and easily call up an accurate map of almost any desired location on the planet.
GIS and GPS have provided a whole new level of security for travelers. They have also enabled the development of transportation security features such as General Motors' OnStar system, the European Space Agency's Satellite-Based Alarm and Surveillance System (SASS), and several other satellite-based security applications. They invariably use the GPS and GIS networks to provide the almost instantaneous location of individuals and events as needed.
CAD.Computer-aided design (CAD) is a system in which computers are used to generate the design of a physical object and then to control the mechanical reproduction of the design as an actual physical object. A computer drafting application such as AutoCAD is used to produce a drawing of an object in electronic format. The data stored in the drawing file include all the dimensions and tolerances that define the object's size and shape. At this point, the object itself does not exist; only the concept of it exists as a collection of electronic data. The CAD application can calculate the movements of ancillary robotic machines that will then use the program of instructions to produce a finished object from a piece of raw material. The operations, depending on the complexity and capabilities of the machinery being directed, can include shaping, milling, lathework, boring or drilling, threading, and several other procedures. The nature of the machinery ranges from basic mechanical shaping devices to advanced tooling devices employing lasers, high-pressure jets, and plasma- and electron-beam cutting tools.
The advantages provided by CAD systems are numerous. Using the system, it is possible to design and produce single units, or one offs, quickly and precisely to test a physical design. Adjustments to production steps are made very quickly and simply by adjusting the object data in the program file rather than through repeated physical processing steps with their concomitant waste of time and materials. Once perfected, the production of multiple pieces becomes automatic, with little or no variation from piece to piece. Engineers and architects can design with an integrated graphical user interface (GUI). 3D modeling software includes geometric modeling kernel or program.
Metrology. Closely related to CAD is the application of geometry in metrology, particularly through the use of precision measuring devices such as the measuring machine. This is an automated device that uses the electronic drawing file of an object, as was produced in a CAD procedure, as the reference standard for objects as they are made in a production facility. Typically, this is an integral component of a statistical process control and quality assurance program. In practice, parts are selected at random from a production line and submitted to testing for the accuracy of their construction during the production process. A production piece is placed in a custom jig or fixture, and the calibrated measuring machine then goes through a series of test measurements to determine the correlation between the features of the actual piece and the features of the piece as they are designated in the drawing file. The measuring machine is precisely controlled by electronic mechanisms and is capable of highly accurate measurement.
Game Programming and Animation. Basic and integral parts of both video-game design and computer-generated animation for films are described by the terms “polygon,” “wire frame,” “motion capture,” and “computer-generated imagery” (CGI). Motion capture uses a series of reference points attached to an actor's body. The reference points become data points in a computer file, and the motions of the actor are recorded as the geometric translation of one set of data points into another in a series. The data points can then be used to generate a wire-frame drawing of a figure that corresponds to the character whose actions have been imitated by the actor during the motion-capture process. The finished appearance of the character is achieved by using polygon constructions to provide an outward texture to the image. The texture can be anything from a plain, smooth, and shiny surface to a complex arrangement of individually colored hairs. Perhaps the most immediately recognizable application of the polygon process is the generation of dinosaur skin and aliens in video games and films.
The movements of the characters in both games and films are choreographed and controlled through strict geometric relationships, even down to the play of light over the character's surface from a single light source. This is commonly known as ray tracing and is used to produce photorealistic images.
Golden Ratio. The value of the golden ratio is 1.61803. From natural to man-made entities, it has been observed in several objects, including pyramids, Italian painter Leonardo da Vinci's painting Vitruvian Man, and proportions of posters. Fibonacci sequences that approach the same ratio are seen in biological patterns like leaves’ arrangement, honey bees’ family tree, and pineapple fruitlets.
Diamond. Jewish engineer Marcel Tolkowsky determined the optimum pavilion main angle as 40.75 degrees, setting the American ideal round brilliant diamond-cut standard.
Miscellaneous. Geometry helps in determining earthquake epicenters, understanding rainbows, measuring latitudes and longitudes, measuring astronomical distances, forming geodesic domes made of polygons, etc.
Careers and Course Work
Geometry is an essential and absolutely critical component of practically all fields of applied science. A solid grounding in mathematics and basic geometry is required during secondary school studies. In more advanced or applied studies at the post-secondary level, in any applied field, mathematical training in geometrical principles will focus more closely on the applications that are specific to that field of study. Any program of study that integrates design concepts will include subject-specific applications of geometric principles. Applications of geometric principles are used in mechanical engineering, manufacturing, civil engineering, industrial plant operations, agricultural development, forestry management, environmental management, mining, project management and logistics, transportation, aeronautical engineering, hydraulics and fluid dynamics, physical chemistry, crystallography, graphic design, and game programming.
The principles involved in any particular field of study can often be applied to other fields as well. In economics, for example, data mining uses many of the same ideological principles that are used in the mining of mineral resources. Similarly, the generation of figures in electronic game design uses the same geometric principles as land surveying and topographical mapping. Thus, a good grasp of geometry and its applications can be considered a transferable skill usable in many different professions.
Social Context and Future Prospects
Geometry is set to play a central role in many fields. Geometry is often the foundation on which decisions affecting individuals and society are made. This is perhaps most evident in the establishment and construction of the most basic infrastructure in every country in the world, and in the most high-tech advances represented by the satellite networks for GPS and GIS. It is easy to imagine the establishment of similar networks around the moon, Mars, and other planets, providing an unprecedented geological and geographical understanding of those bodies. In between these extremes that indicate the most basic and the most advanced applications of geometry and geometrical principles are the typical everyday applications that serve to maintain practically all aspects of human endeavor. The scales at which geometry is applied cover an extremely broad range, from the ultrasmall constructs of molecular structures and nanotechnological devices to the construction of islands and buildings of novel design and the ultra-large expanses of interplanetary and even interstellar space. Moreover, discoveries are made consistently. In 2014, a curved geometric hemihelix shape was discovered. Another shape resembling a five-sided prism, which was named scutoid, was discovered in 2018 in epithelial cells of armpits and face.
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