Kinematics
Kinematics is a branch of classical mechanics that studies the motion of objects or particles without focusing on the forces or masses involved. It emphasizes the geometric aspects of motion, particularly the relationships among position, velocity, and acceleration. Kinematics can be applied in various fields, including astrophysics, where it helps describe planetary orbits, and robotics, where it informs the movement of mechanical arms.
In one dimension, kinematics involves defining a reference frame to measure the position of a particle, which is expressed as a distance from an origin point. The velocity indicates how quickly the position changes over time, while acceleration measures the change in velocity. When expanding to two or three dimensions, the position and velocity are represented as vectors, allowing for a more comprehensive understanding of motion in a spatial context.
Additionally, kinematics can address motion in a rotational framework and the relative motion of particles, incorporating concepts like angular velocity and acceleration. Overall, kinematics provides essential tools for analyzing and quantifying the movement of objects in various scientific and practical applications.
Kinematics
Kinematics is the branch of classical mechanics concerned with the motion of particles or objects without explicit consideration of the masses and forces involved. Kinematics focuses on the geometry of motion and the relationship between position, velocity, and acceleration vectors of particles as they move. Kinematics is a subfield of classical mechanics, along with statics (the study of physical systems for which the forces are in equilibrium) and dynamics (the study of objects in motion under the influence of unequilibrated forces). In practice, kinematic equations appear in fields as diverse as astrophysics (e.g., to describe planetary orbits and the motion of other celestial bodies) and robotics (e.g., to describe the motion of an articulated arm on an assembly line).
![Acceleration as a derivative of velocity along a trajectory. By Brews ohare (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons 87323032-106588.jpg](https://imageserver.ebscohost.com/img/embimages/ers/sp/embedded/87323032-106588.jpg?ephost1=dGJyMNHX8kSepq84xNvgOLCmsE2epq5Srqa4SK6WxWXS)

Motion of a Particle in One Dimension
Kinematics focuses on the geometry of the motion of a particle, or point-like object, by investigating the relationship between position, velocity, and acceleration vectors of a particle without involving mass or force.
To describe mathematically the motion of a particle, it is first necessary to define a reference frame, or coordinate system, relative to which the motion of the particle is measured. For a particle moving in one dimension, a coordinate frame would be a number line.
The position, at time t, of a particle moving on a straight line can be described by its distance, x(t), from a fixed point on the coordinate number line identified as the origin (x =0).
The velocity v(t) of the particle is the rate of change of its position with respect to time. Velocity is a vector quantity, which includes both the speed of the particle and its direction of motion. In one dimension, the speed of the particle is given by absolute value of the velocity, |v(t)|. The direction of motion is given by the sign of v(t), with negative and positive values corresponding to motion to the left and right, respectively.
In general, the velocity is the first derivative, or rate of change, of the particle’s position with respect to time: v = dx/dt.
In the special case of a particle moving at constant velocity v in one dimension, the position of the particle is given by x(t) = vt + x0 , where x0 is the initial position of the particle at time t =0.
The acceleration a(t) of a particle is the rate of change of its velocity vector with respect to time. Acceleration is also a vector quantity and includes both magnitude and direction. In one dimension, the absolute value |a(t)| indicates the strength of the acceleration, or how quickly the velocity is changing. Note that the sign of a(t) is the direction of the acceleration, not of the particle itself. When the sign of the acceleration and velocity are opposite, the speed of the particle will decrease.
In general, the acceleration is the time rate of change of the particle’s velocity: a = dv/dt . Since velocity v = dx/dt, the acceleration is, equivalently, the second derivative of the particle’s position with respect to time: a = d2x/dt2.
In the special case of a particle moving with constant acceleration a in one dimension, the velocity of the particle is given by v(t) = at + v0, where v0 is the initial velocity of the particle at time t =0, and the position of the particle is given by x(t) = ½ at2 + v0t + x0, where x0 is the initial position of the particle.
Motion of a Particle in Two or Three Dimensions
The position of a particle moving in two dimensions is a vector quantity. The position vector p is given by its coordinates (x, y) with respect to a coordinate reference frame. Together, the coordinate functions, x(t) and y(t) , give the position of the particle at time t.
The trajectory, or path, p(t) = (x(t), y(t)) of the particle is the curve in the plane defined parametrically by the coordinate functions.
Note that magnitude of the position vector, p = |p| = √x2 + y2, measures the distance from the particle to the origin.
As in one dimension, the velocity of a particle moving in two dimensions is the rate of change of its position with respect to time: v(t)= d/dtp(t), where the derivative is performed component-wise. Thus, at time t, the velocity vector has x component v(t)= d/dt x(t) and y component v(t)= d/dt y(t).
Of key importance is the fact that the velocity vector v(t)= d/dtp(t) always points in the direction tangent to the trajectory p(t) of the particle, as the instantaneous velocity of the particle points in the direction the particle is moving at that instant.
The acceleration of a particle moving in two dimensions is the rate of change of its velocity vector with respect to time: a(t)= d/dt v(t), where the derivative is again performed component-wise. Thus, at time t, the acceleration vector has x component ax(t)= d/dt vx(t) and y component ay(t)= d/dt vy(t).
Since velocity is, in turn, the time-derivative of position, the components of the acceleration vector are the second derivatives of the coordinate functions. That is, ax(t)= d2/dt2x(t) and ay(t)= d2/dt2y(t).
In three dimensions, the motion of a particle is described similarly, with the trajectory of the particle given parametrically by p(t) = (x(t), y(t), zy(t)) and the distance to the origin by p = |p| = √x2 + y2 + z2. The velocity, v(t), and acceleration, a(t), vectors gain z components as well; namely, vz(t) = d/dt z(t) and az(t) = d2/dt2z(t).
Other Types of Kinematic Motion
Kinematic considerations can be extended to particles that are rotating about an axis and the motion of a particle with respect to another particle.
A point on a rotating circle of fixed radius is also constrained to move in one dimension. The kinematic equations of a rotating particle have the same form as above, with the linear quantities x, v, and a replaced by their rotational counterparts, angular position θ, angular velocity ω, and angular acceleration α.
The position of a particle may be defined with respect to a point other than the origin. The relative position of a particle with position vector p with respect to the point q is simply the vector difference, p –q. For speeds much less than the speed of light c, the relative velocity and relative acceleration are the first and second time-derivatives of the relative position vector. However, at speeds approaching c, the relative motion of two particles is dictated by the laws of special relativity.
Bibliography
Brown, Allen. "What Is Kinematics and What Are the Basics You Need to Know?" The Southern Maryland Chronicle, 26 Apr. 2022, southernmarylandchronicle.com/2022/04/26/what-is-kinematics-and-what-are-the-basics-you-need-to-know/. Accessed 15 Nov. 2024.
“The Kinematic Equations.” The Physics Classroom. The Physics Classroom. Web. 14 Mar. 2016. http://www.physicsclassroom.com/class/1DKin/Lesson-6/Kinematic-Equations. Accessed 15 Nov. 2024.
“What Is a Projectile?” The Physics Classroom. The Physics Classroom. Web. 14 Mar. 2016. http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile. Accessed 15 Nov. 2024.