Sport handicapping
Sport handicapping is a method used in various competitive sports to create a more level playing field by adjusting scores or conditions to equalize participants' chances of winning. This practice allows less skilled players to compete against more skilled opponents, making the games fairer and often more enjoyable for participants and spectators alike. Handicaps can be seen in numerous sports such as golf, bowling, horse racing, and track and field, and the specific criteria for calculating these handicaps can vary significantly from one sport to another.
For instance, in golf, a player's handicap is determined based on their average scores, allowing recreational players to compete more competitively against professionals. In tenpin bowling, leagues often use a formula that combines actual scores with handicap values to facilitate fair competition across varying skill levels. Horse racing employs a similar approach, where horses carry additional weights based on their abilities, ensuring that all competitors have an equitable chance during a race.
Additionally, the gambling industry incorporates sport handicapping through odds-making, where bookmakers set point spreads to balance betting on both teams. Recent advancements in artificial intelligence have further transformed handicapping by utilizing vast data sets and predictive algorithms to enhance the accuracy of odds and outcomes, moving beyond traditional methods. Overall, sport handicapping plays a pivotal role in promoting inclusivity and fairness in competitive environments.
Sport handicapping
SUMMARY: Various calculations used to set fair, competitive handicaps in sports.
Sport handicapping was an important methodology that affected millions of people worldwide and potentially impacted billions of dollars worth of bets. In many sports, handicaps were calculated for individuals or teams and were used as a way of “equalizing” performance by giving a scoring advantage or other in-game compensation to some players. This process allowed lower skilled players to compete with higher skilled players while preserving perceived fairness. The term “handicap” referred to both the adjusted scores and the process of determining them and could be used for whole tournaments that relied extensively on the method. Handicap in this context derived from a seventeenth century lottery game called “hand-in-cap,” where players put their bets in a literal cap. A point spread, frequently used in sports betting, was a related idea for computing or estimating relative advantage to equalize teams in competitive sports. Examples of sports using handicapping at various levels included bowling, golf, horse racing, and track and field.
![Golf Handicap Formula. Golf Handicap Formula. See http://goo.gl/zaoLv for more details. By MyScorecard.com (http://goo.gl/zaoLv) [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons 94982055-91593.jpg](https://imageserver.ebscohost.com/img/embimages/ers/sp/embedded/94982055-91593.jpg?ephost1=dGJyMNHX8kSepq84xNvgOLCmsE2epq5Srqa4SK6WxWXS)
![Golfer score distributions and handicaps. Examples of two golfers' distributions of scores (Figure 1), along with two possible handicapping methods (Figures 2,3). By Bwestgate23 (The program R) [GFDL (www.gnu.org/copyleft/fdl.html) or CC-BY-SA-3.0 (creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons 94982055-91594.jpg](https://imageserver.ebscohost.com/img/embimages/ers/sp/embedded/94982055-91594.jpg?ephost1=dGJyMNHX8kSepq84xNvgOLCmsE2epq5Srqa4SK6WxWXS)
Handicapping
In sport, a handicap is usually imposed to enable a more equal competition to take place. The handicap is calculated according to specific criteria set down for each of the sports that use the technique, meaning that some are much more complex than others. To understand why a handicap may be used, consider one of the most well-known sports that employ a handicap system, golf.
If a recreational golf player were to compete against the best professional golfer in the world in a round of golf, then the outcome would almost certainly be a win for the professional golfer. A win by a large margin would also have been very likely. If a handicap were applied that was based on each player’s average scores, then the outcome would be much less certain. There would have been a distinct possibility that, if the recreational player had played well, they would have had the opportunity to beat the professional golfer—or at least not lose by many shots—after the handicap was applied.
In most sports when professional athletes compete against each another, the events are usually free from handicapping. A professional golf tournament will usually engage those who play with a scratch, or zero, handicap.
One of the primary reasons for using a handicap is to make an event more competitive. In many respects, this makes the given sport more enjoyable and can help to make it more appealing and increase the number of those wishing to participate.
Tenpin bowling is a sport that has more participants worldwide than many other sports. The overwhelming majority of players are recreational, although many take part in annual league competitions. Most leagues are not scratch based (on actual total pin fall) but are handicapped. In tenpin bowling handicap leagues, the scores that are used to determine who has won are a combination of the total pins actually knocked down and the handicap value. This method allows players (and teams) with lower averages to compete against players (and teams) that have much higher averages.
The handicap in tenpin bowling is usually of the form: Handicap value (per game) = 80%percent of the difference between the player’s average and 200 pins.
If a bowler averages 100 pins, then the bowler wouldusing the handicapping systemgain a handicap value of 80 pins: (200-100) × 0.80. The total pinfall for a game would be 80, added to however many pins the bowler actually knocked down.
This handicap system is versatile in that the two values usedthe 80 percent and the 200 pins, in the example abovecan be manipulated to suit the particular league. For instance, if there are a number of players who average over 200, for example 210 or 220, then the handicap may be 80 percent of the difference between each bowler’s average and 220 pins. Alternatively, if the players are grouped quite closely together, then the handicap may be 66 percent of the difference between each bowler’s average and 200 pins.
Athletics
Athletics, or track and field, is another mass participation sport. However, it is one in which, at the highest level, age is intrinsically linked to performance—few athletes compete internationally in their late 30s and beyond. There is still huge participation in the sport by people older than 30, and there are obvious health benefits to doing so.
There is a scoring system that takes age into account by comparing race time to that of the world record holder in each age group. It is often known as a World Association of Veteran Athletes (WAVA) Rating and is expressed as a percentage between zero and 100. If one gets a WAVA rating of 50 percent, it means that the competitor is half the pace of the world record holder. WAVA rating is a useful way to make comparisons between runners of all ages and can form the basis of a handicap league.
Horse Racing
A further important application of handicapping is that seen in horse racing (occasionally called quarter-horse racing), a sport on which billions of dollars worth of bets are made each year. In a handicapped race, the horse must carry a certain additional weight, which when added to the weight of the jockey gives it an assigned impost, or total weight. These weights are held in saddle pads with pockets.
The calculation for the weight a horse is required to carry is based on a number of factors. A great deal of work is done with past data to create and then ensure that the handicaps are as fair as possible. These handicaps allow for horses of differing abilities to race against each other over a given distance.
Artificial Intelligence and Gambling
In the gambling industry, handicapping was referred to as “odds-making.” If, for example, two football teams were playing, a sports bookthe business where bets were made and collectedwould have to give notional points, or “odds,” to entice gamblers to bet on the perceived weaker team. For example, a stronger team might have been expected to win by at least a touchdown, therefore “the spread” or the handicap would be "+7.” If the stronger team “covered the spread,” or won by more than seven points, the sports book would collect the bet. If the underdog lost by less than seven points, the gambler would pocket the money.
In the 2020s, the advent of Artificial Intelligence (AI) served as a “disruptor,” or a revolutionizing force, to the historical processes of handicapping. AI incorporated the use of large volumes of data, algorithms, and probabilities to eliminate human intuition from the gambling process and to replace it with data-driven precision, and predictive analysis. Sports books and gamblers could access historical data, player statistics, and even minutia such as weather conditions to achieve greater accuracy with their predictions. AI could be trained to analyze human behavior patterns and to alert gamblers if they were engaging in risky practices.
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Mullen, Michelle. Bowling Fundamentals. Human Kinetics, 2003.
Sahota, Neil. "The Game Changer: How AI Is Transforming The World Of Sports Gambling." Forbes, 11 Feb. 2024, www.forbes.com/sites/neilsahota/2024/02/11/the-game-changer-how-ai-is-transforming-the-world-of-sports-gambling. Accessed 3 Oct. 2024.
Tuttle, Joeseph J. The Ultimate Guide to Handicapping the Horses. Self published, Createspace, 2008.
Wright, Nick. Lower Your Golf Handicap: Under 10 in 10 Weeks. Hamlyn, 2006.